The Let's Play Archive

Battletech

by PoptartsNinja

Part 419: Trial by Fire - Turn 10

Trial By Fire: Tactical Update 10

“Watcher,” Chase asked indignantly. “You’re here to watch us fight, aren’t you?”

“Correct.”

“Then I suggest you watch me fight, rather than calling me ‘out’ like this is a game of tag.” Chase’s fingers worked furiously in their heavy, fireproof gloves. Although most BattleMech controls were gesture based in the Republic’s PA(L) Cockpit, there were still enough buttons and triggers to keep a person occupied.

“I have done so. Your machine is property of the 331st. Continuing the fight puts your BattleMech at risk.”

“It’s my responsibility to judge the battle-worthiness of my machine,” Chase countered. “It’s fit to fight. If I get it destroyed, that’s on my head. Or are you questioning my judgment as a warrior?”

“Very well,” the Watcher’s emotionless voice still managed to drip with condescension. “Warrior. You wish to fight on, you fight on alone. Your score will now be judged independently from the rest of your lance.”

Chase snorted. The points hardly mattered if he wasn’t around to earn them anyway. Without another thought he charged, his Sentinel bursting from the trees like a prehistoric monster. His eyes settled on an enemy machine sporting the harsh white of the ComGuard and he came about in an instant. It wasn’t paying attention to him. Easy prey.

As if sensing his bloodlust, or perhaps simply following the motion of the Battlemaster, the Mountain Lion twisted silently. Chase opened fire with his autocannons, shattering the last precious scraps of armor protecting the heavier machine’s arm. It didn’t flinch, but swept the Sentinel’s legs with its pulse laser. Chase flinched, trying to dance backwards at the last instant. His hesitation was precisely what the enemy pilot was waiting for.

It shot him in the chest with a bolt of superheated plasma, vaporizing frame members and sending the Sentinel crashing bonelessly to the ground. A moment later, the Watcher’s voice warbled over Chase’s short-range helmet radio.

“I warned you. Warrior.”








Movement Phase
Coyote (Player)
- Must pass a piloting test to stand (4 base = 4): rolled 8, succeeds!



Combat Phase
Crab (Player)
- Fires ER Large Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Right Arm (14/22 armor remaining)!
- Fires ER Large Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Right Torso (13/25 armor remaining)!
- Fires ER Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (31/36 armor remaining)!
- Fires ER Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 2, miss!
- Fires ER Small Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Arm (19/22 armor remaining)!
- Gains heat 38, sinks 36!

Battlemaster (Player)
- Torso-twists to threaten hex 1522!
- Fires Plasma Rifle at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Right Leg (0/30 armor, 11/15 structure remaining)! Mountain Lion gains 2 heat! Crit!
- Fires Plasma Rifle at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Arm (9/22 armor remaining)! Mountain Lion gains 1 heat!
- Fires Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Leg (6/15 structure remaining)! Crit!
- Fires Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Rear Right Torso (0/5 armor remaining)!
- Fires Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Rear Left Torso (0/5 armor remaining)!
- Fires Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Arm (4/22 armor remaining)!
- Gains heat 37, sinks 34!

Coyote (Player)
- Fires Snub-Nose PPC (uncharged) at Mountain Lion’s Right Leg (3 base + 0 range + 2 movement + 1 enemy movement + 3 called shot = 9): rolled 8, miss!
- Fires ER Large Laser at Mountain Lion’s Right Leg (3 base + 0 range + 2 movement + 1 enemy movement + 3 called shot = 9): rolled 9, rolled 3 to confirm hit location, hit Left Torso (17/25 armor remaining)!
- Fires Streak SRM-6 at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Gains 28 heat, sinks 30!

Sentinel (Player)
- Fires Light Autocannon/5 (Armor-Piercing) at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Left Arm (0/22 armor, 10/11 structure remaining)! Crit!
- Fires Light Autocannon/5 (Armor-Piercing) at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires ER Medium Laser at Mountain Lion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (23/30 armor remaining)!
- Gains 14 heat, sinks 20!

Shadow Hawk (Player)
- Fires Light Autocannon/5 (Armor Piercing) at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires ER Medium Laser at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires ER Medium Laser at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9, hit Right Torso (8/25 armor remains)!
- Fires iNarc (Nemesis) at Coyotl (3 base + 0 range + 3 movement + 4 enemy movement + 1 secondary target = 11): rolled 9, miss!
- Gains 18 heat, sinks 20!

Commando
- Holds fire!
- Gains 2 heat, sinks 20!

Coyotl
- Torso-twists to threaten hex 1722!
- Fires Plasma Rifle at Battlemaster (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, hit Rear Right Torso (0/8 armor remaining)! Battlemaster gains 3 heat!
- Fires Streak SRM-4 at Sentinel (3 base + 0 range + 3 movement + 3 enemy movement + 1 secondary target = 10): rolled 8, fails to lock-on!
- Fires Small Pulse Laser at Sentinel (3 base + 0 range + 3 movement + 3 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 10, hit Right Torso (3/14 armor remaining)!
- Gains 19 heat, sinks 20!

Wolverine
- Holds fire!
- Gains 2 heat, sinks 28!

Thunderbolt
- Holds fire!
- Gains 2 heat, sinks 28!

Mountain Lion
- Fires Plasma Rifle at Sentinel (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10, hit Center Torso (0/12 structure remaining)! Sentinel gains 1 heat! `Mech destroyed!
- Fires Large Variable Speed Pulse Laser at Sentinel (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Right Leg (0/20 armor, 4/10 structure remains)! Crit!
- Gains 22 heat, sinks 26!

Woodsman
- Fires ER Large Laser at Coyote (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, hit Left Arm (0/3 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (11/22 armor remaining)!
- Fires LRM-15 (Narc Capable) at Coyote (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, 15 missiles hit Right Arm (6/20 armor remains), Left Leg (23/27 armor remains), Right Arm (2/20 armor remains)!
- Fires LRM-15 (Narc Capable) at Coyote (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, 15 missiles hit Left Torso (7/22 armor remains), Center Torso (11/33 armor remains), Right Leg (10/28 armor remains)!
- Gains 24 heat, sinks 24!



End Phase:
Mountain Lion
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
- Critical chance in Right Leg! Leg blown off!
- - `Mech disabled by leg destruction.
- Critical chance in Right Leg transfers to Left Torso! No critical hit sustained!
- Critical chance in Left Arm! No critical hit sustained!

Coyote (player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!









Player Status:


Neutral Forces:


Opposing Force (level)
Cyclops (Mk. 6) – Disabled!
Woodsman Prime (Mk. 6) – Walked +0
Mountain Lion (Mk. 4) – Disabled!
Thunderbolt (Mk. 2) – Ran +1
Kintaro (Mk. 2) – Disabled!
Wolverine (Mk. 7) – Walked +0
Coyotl A (Mk. 6) – Jumped +4
Commando (Mk. 4) – Ran +2



Mission Objective:
Plunder Recovered (0/1500 points)

Secondary Objectives:
Enemy Units Damaged (150/400 points)
Penalty Accrued (-150/-300 points)



Orders Due: Tuesday Night!